![]() ![]() It was, what, my fifth? sixth? playthrough, and I loved it nearly as much as I did in 1990. I have just replayed it, getting ready for Return to Monkey Island. And that game is Secret of the Monkey Island. ![]() Like I also never did with Gears of War, and that game has a perfect opening segment worth studying in game design schools.īut there is one more game that nailed the first minutes. Well, I did mention the first Bioshock, but I did not dedicate an entire post to it. Looking at these posts, I realized that I mostly focused on things that were problematic, and I never wrote about a game opening that, to me, was 100% great. Other games I have analyzed were The Last of Us (too good), Alien: Isolation (bad but loved by many), Beyond: Two Souls (player-protagonist sync issue), and Metro: Last Light (diorama versus the player). For example, I criticized Bioshock Infinite for they way it opens, while expressing my love for the first minutes of the first game. One of the subjects I wrote about way more often that I remembered was game openings. ![]() Years ago, when making The Vanishing of Ethan Carter, I wrote about game design, using both AAA and indie games as examples. ![]()
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